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	<title>Games Education Ltd - The Hotspot System &#187; performance training</title>
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		<title>Hotspot PRO System</title>
		<link>http://www.gameseducation.co.uk/wordpress/?p=129</link>
		<comments>http://www.gameseducation.co.uk/wordpress/?p=129#comments</comments>
		<pubDate>Mon, 10 Jan 2011 12:25:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coaching/Training]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Hotspot PRO]]></category>
		<category><![CDATA[agility]]></category>
		<category><![CDATA[athletic development]]></category>
		<category><![CDATA[coaching]]></category>
		<category><![CDATA[FMS]]></category>
		<category><![CDATA[hotspot PRO]]></category>
		<category><![CDATA[movement]]></category>
		<category><![CDATA[performance training]]></category>
		<category><![CDATA[speed]]></category>
		<category><![CDATA[sport]]></category>
		<category><![CDATA[sports]]></category>
		<category><![CDATA[training]]></category>

		<guid isPermaLink="false">http://www.gameseducation.co.uk/wordpress/?p=129</guid>
		<description><![CDATA[The Hotspot PRO system is the latest addition to the Hotspot PRO family and is the most complete training system available.  Coming in at just £350 + VAT the system offers a complete training system for developing movement abilities. VIDEO OF PRO http://www.youtube.com/watch?v=Fiew5hIjri4 It builds on the Hotspot concept of providing a system that is [...]]]></description>
			<content:encoded><![CDATA[<p>The Hotspot PRO system is the latest addition to the Hotspot PRO family and is the most complete training system available.  Coming in at just £350 + VAT the system offers a complete training system for developing movement abilities.</p>
<p>VIDEO OF PRO</p>
<p><a href="http://www.youtube.com/watch?v=Fiew5hIjri4">http://www.youtube.com/watch?v=Fiew5hIjri4</a></p>
<p>It builds on the Hotspot concept of providing a system that is affordable yet versatile enough to fit into any training program for any sport.  The wireless &#8220;hotspots&#8221; offer  a simple way to create movement patterns and drills for your training program whilst offering an easy way to be flexible adhering to the needs of your athletes.</p>
<p><span id="more-129"></span></p>
<p>The PRO system comprises of 4 Hotspot&#8217;s (with improved sensitivity for increased reliability) and a &#8220;test&#8221; spot that is configured to be used with the vertical jump function in the base unit.  Also on the base unit are the standard &#8220;count&#8221; and &#8220;time&#8221; modes with split timing  as an extension of the &#8220;count&#8221; mode.   Now you really have every option for your training.</p>
<p>The PRO system now has the capabilities to be used in a variety of training settings.  Time and Count modes offer a training option where we can have our athletes work for a duration of time or be timed over a set number of spot hits.  We can use split timing to measure reaction abilities and differentiate between movements to the left and right.  Finally the jump mode does exactly as we expect using the time of flight as the basis of measurement.</p>
<p>Now, with the addition of the &#8220;test&#8221; spot we open up a few new training options.  We can use the &#8220;test&#8221; spot in drills that require only a single spot.  For example imagine a drill where athletes are required to start from a central point, sprint to the left, sprint past the centre to the right and return to the start (T test).  The test spot can accurately measure the drill using &#8220;count&#8221; mode and a single count of 1.  Due to the increased sensitivity we can effectively use the &#8220;zero&#8221; mode to start the timer by having the athlete place a foot on the spot prior to starting the activity should we want to eradicate reaction times and measure pure athletic ability.</p>
<p>The &#8220;test&#8221; spot is greater in sensitivity and also has a lower settling time of 0.25s (compared to the 0.5s of a standard hotspot) meaning that we can now accommodate hop tests where athletes have to return to the spot  in a time less than 0.5s.  For example in a hop test where athletes have to hop on to a low box and back down onto the spot or in a step up drills.</p>
<p>Earlier I mentioned the &#8220;time&#8221; and &#8220;count&#8221; modes and I would like to go into a little more detail.  Time mode is where we set a period of time we want the athlete to work, for example 20s.  We set up drills where athletes repeat movements and each spot trigger constitutes the final score.  In count mode we set the number of spots we want the athlete to trigger and the system provides the time (accurate to 100th of second) to complete the exercise.</p>
<p>The impact of the Hotspot PRO system is huge in that it is extremely adaptable to the training requirements.  The system itself forces athletes to control their movement and bodies much more and provides measurements that can be used to monitor progress, current performance and used in learning.   There really isn&#8217;t a better training aid and for the price can you afford not to add the PRO to your inventory?  Make It Count with Hotspot PRO!</p>
<p>www.gameseducation.co.uk</p>
<p>order now &#8211;  order@gameseducation.co.uk</p>
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		</item>
		<item>
		<title>Tennis &#8220;Flow&#8221; step drill using Hotspot</title>
		<link>http://www.gameseducation.co.uk/wordpress/?p=122</link>
		<comments>http://www.gameseducation.co.uk/wordpress/?p=122#comments</comments>
		<pubDate>Thu, 23 Dec 2010 13:29:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coaching/Training]]></category>
		<category><![CDATA[Tennis Coaching]]></category>
		<category><![CDATA[coaching]]></category>
		<category><![CDATA[feedback based training]]></category>
		<category><![CDATA[flow step]]></category>
		<category><![CDATA[footwork]]></category>
		<category><![CDATA[hotspot]]></category>
		<category><![CDATA[movement]]></category>
		<category><![CDATA[performance training]]></category>
		<category><![CDATA[player development]]></category>
		<category><![CDATA[presures]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[tennis]]></category>

		<guid isPermaLink="false">http://www.gameseducation.co.uk/wordpress/?p=122</guid>
		<description><![CDATA[Welcome to the first "drill" post on the Hotspot blog.   In this post I have created a drill to train/coach/test elements of the "flow" step used in variety of situations within tennis.  

The "flow" step is commonly used as a means of defending wide balls that have caused you to be on the run and over stretched.  The "flow" step allows you to hit the ball on the move and implement a braking method allowing quick and efficient recovery back into the court.  I am going to provide 3 variations of the drill and alongside each provide some coaching tips and analysis. ]]></description>
			<content:encoded><![CDATA[<p>Welcome to the first &#8220;drill&#8221; post on the Hotspot blog.   In this post I have created a drill to train/coach/test elements of the &#8220;flow&#8221; step used in variety of situations within tennis.</p>
<p>The &#8220;flow&#8221; step is commonly used as a means of defending wide balls that have caused you to be on the run and over stretched.  The &#8220;flow&#8221; step allows you to hit the ball on the move and implement a braking method allowing quick and efficient recovery back into the court.  I am going to provide 3 variations of the drill and alongside each provide some coaching tips and analysis.</p>
<p><span id="more-122"></span></p>
<p>Flow Step Drill 1:</p>
<p>In this drill there are simply two spots.</p>
<p>1. positioned as a recovery point.</p>
<p>2. positioned where the outside foot is placed in order to execute the flow step.</p>
<p>The drill is a repetitive exercise that puts the execution of the flow step and the recovery under pressure.  There are two ways to do this.  Firstly repeat for a period of time, say 20 seconds or secondly to perform a set number of repetitions, (using the hotspot will provide both methods and give times and scores as feedback).   Obviously the repetitive nature is not tennis specific but the point of this is to isolate a &#8220;skill&#8221; and train it to be efficient and robust so it can be relied on in game play.   Also during a drill of this nature players will stress their concentration and their technique whilst putting it under time and fatigue pressure.</p>
<div id="attachment_124" class="wp-caption alignnone" style="width: 310px"><a href="http://www.gameseducation.co.uk/wordpress/wp-content/uploads/2010/12/flow-step-drill.jpg"><img class="size-medium wp-image-124" title="&quot;Flow&quot; step drill" src="http://www.gameseducation.co.uk/wordpress/wp-content/uploads/2010/12/flow-step-drill-300x217.jpg" alt="&quot;Flow&quot; step drill" width="300" height="217" /></a><p class="wp-caption-text">&quot;Flow&quot; step drill - basic</p></div>
<p>For the drill the player is asked to move from the centre of the court, perform the flow step and recover back to the recovery spot and repeat.  The timing of this will be affected by a number of variables.  Clearly the ability to execute an efficient flow step will aid in allowing the player to go quickly, apply the brakes and recover.</p>
<p>Flow Step Drill 2:</p>
<p>This drill uses the same configuration as above.  This time however, the system is put into it&#8217;s &#8220;zero&#8221; start mode which means that the first hit of a spot starts the timing.  We are also going to use a count of 1 which means that the player will perform a single flow step (which will start the timer) and then recover as quickly as possible to the recovery spot (which will stop the timer).</p>
<p>This drill is aimed at measuring the effectiveness of the flow step and the recovery speed.  Clearly improved times will reflect flow step braking and recover speed.</p>
<p>Flow Step Drill 3:</p>
<p>Flow steps can be executed in a variety of court positions.  We can position spots in alternative areas as to apply more movement pressure and execution stress to the player.</p>
<p>I have set up the drill as in the picture below.</p>
<div id="attachment_127" class="wp-caption alignnone" style="width: 310px"><a href="http://www.gameseducation.co.uk/wordpress/wp-content/uploads/2010/12/flow-step-adaptcoord1.jpg"><img class="size-medium wp-image-127" title="flow step complex" src="http://www.gameseducation.co.uk/wordpress/wp-content/uploads/2010/12/flow-step-adaptcoord1-300x217.jpg" alt="flow step complex " width="300" height="217" /></a><p class="wp-caption-text">Flow Step Adaptive Drill</p></div>
<p>There are numerous options in which order things are done, for example top, middle, bottom repeat or bottom, middle, top, middle, bottom etc.  Once again repetitions can be set or the drill can be done for time.  The key point to this drill is that players must adapt to different movement patterns needed to move and recover to each of the 3 areas. This adds additional pressures to the drill and improves complexity.  If players can perform the necessary skills in this environment there is a good chance they will be executed in game play.</p>
<p>These drills are not only useful for the &#8220;flow&#8221; step but by moving up the court and replacing with the appropriate footwork pattern you create a tactically, technically, physically, and mentally competent practice.</p>
<p>Finally, the hotspot system  provides for precision and repeatability of the drills and most importantly provides accurate feedback on the players performance that coupled with subjective, observations from the coach can be extremely powerful.  Players will gain a more complete understanding of where they are at and the level at which they perform.  In addition there is no better motivation once players start to own their development.</p>
<p>Hope you enjoy this post and can make use of it!</p>
<p>MAKE IT COUNT!</p>
<p>www.gameseducation.co.uk</p>
]]></content:encoded>
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		</item>
		<item>
		<title>HotSpot and RMT (resistive movement training)</title>
		<link>http://www.gameseducation.co.uk/wordpress/?p=31</link>
		<comments>http://www.gameseducation.co.uk/wordpress/?p=31#comments</comments>
		<pubDate>Sat, 02 Oct 2010 18:38:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coaching/Training]]></category>
		<category><![CDATA[accuracy]]></category>
		<category><![CDATA[HotSpot system]]></category>
		<category><![CDATA[performance training]]></category>
		<category><![CDATA[precision]]></category>
		<category><![CDATA[purpose]]></category>
		<category><![CDATA[resistance training]]></category>
		<category><![CDATA[resistive movement training]]></category>

		<guid isPermaLink="false">http://www.gameseducation.co.uk/wordpress/?p=31</guid>
		<description><![CDATA[The Hotspot system can add the much needed purpose to resisted movement exercises. Using bands/bungees/ cords etc in conjunction with the hotspot system can result in very effective, motivated training. An example of this is where athletes are required to move a certain distance whilst under resistance and recover back to a start position.  In [...]]]></description>
			<content:encoded><![CDATA[<p>The Hotspot system can add the much needed purpose to resisted movement exercises.</p>
<p>Using bands/bungees/ cords etc in conjunction with the hotspot system can result in very effective, motivated training.</p>
<p>An example of this is where athletes are required to move a certain distance whilst under resistance and recover back to a start position.  In many cases the athlete will cut short of the distance and hence lose out on the completeness of the drill.</p>
<p>Measuring such an activity is difficult in terms of the distance as mentioned and indeed the number of successful reps or the time taken to produce a set target of reps.</p>
<p>The Hotspot system not only takes care of the accuracy and precision of the drill but also can measure times and scores in each of it&#8217;s modes.  Using the Hotspot provides immediate feedback as to the performance and indirectly provides effort indicators and hopefully motivation to better previous performance.</p>
<p>To maximise the performance &#8220;make it count&#8221; with the Hotspot System.</p>
]]></content:encoded>
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