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	<title>Games Education Ltd - The Hotspot System &#187; HotSpot system</title>
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		<title>HotSpot and RMT (resistive movement training)</title>
		<link>http://www.gameseducation.co.uk/wordpress/?p=31</link>
		<comments>http://www.gameseducation.co.uk/wordpress/?p=31#comments</comments>
		<pubDate>Sat, 02 Oct 2010 18:38:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coaching/Training]]></category>
		<category><![CDATA[accuracy]]></category>
		<category><![CDATA[HotSpot system]]></category>
		<category><![CDATA[performance training]]></category>
		<category><![CDATA[precision]]></category>
		<category><![CDATA[purpose]]></category>
		<category><![CDATA[resistance training]]></category>
		<category><![CDATA[resistive movement training]]></category>

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		<description><![CDATA[The Hotspot system can add the much needed purpose to resisted movement exercises. Using bands/bungees/ cords etc in conjunction with the hotspot system can result in very effective, motivated training. An example of this is where athletes are required to move a certain distance whilst under resistance and recover back to a start position.  In [...]]]></description>
			<content:encoded><![CDATA[<p>The Hotspot system can add the much needed purpose to resisted movement exercises.</p>
<p>Using bands/bungees/ cords etc in conjunction with the hotspot system can result in very effective, motivated training.</p>
<p>An example of this is where athletes are required to move a certain distance whilst under resistance and recover back to a start position.  In many cases the athlete will cut short of the distance and hence lose out on the completeness of the drill.</p>
<p>Measuring such an activity is difficult in terms of the distance as mentioned and indeed the number of successful reps or the time taken to produce a set target of reps.</p>
<p>The Hotspot system not only takes care of the accuracy and precision of the drill but also can measure times and scores in each of it&#8217;s modes.  Using the Hotspot provides immediate feedback as to the performance and indirectly provides effort indicators and hopefully motivation to better previous performance.</p>
<p>To maximise the performance &#8220;make it count&#8221; with the Hotspot System.</p>
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		<title>HotSpot® becomes global success revolutionising athlete development around the world</title>
		<link>http://www.gameseducation.co.uk/wordpress/?p=27</link>
		<comments>http://www.gameseducation.co.uk/wordpress/?p=27#comments</comments>
		<pubDate>Sat, 02 Oct 2010 17:17:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[agility]]></category>
		<category><![CDATA[brain training]]></category>
		<category><![CDATA[HotSpot system]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[schools]]></category>
		<category><![CDATA[speed]]></category>
		<category><![CDATA[training]]></category>

		<guid isPermaLink="false">http://www.gameseducation.co.uk/wordpress/?p=27</guid>
		<description><![CDATA[Worcester, England, 22 September 2010: Games Education’s revolutionary HotSpot®three-dimensional coaching system has become a global success far out sellingexpectations in its first year. The HotSpot® system and training philosophy has beenfully embraced by elite athletes and grass-route programmes alike around the world.
]]></description>
			<content:encoded><![CDATA[<p>Worcester, England, 22 September 2010: Games Education’s revolutionary HotSpot® three-dimensional coaching system has become a global success far out selling expectations in its first year. The HotSpot® system and training philosophy has been fully embraced by elite athletes and grass-route programmes alike around the world.</p>
<p><span id="more-27"></span></p>
<p>The truly unique HotSpot® system consists of touch sensitive; Wi-Fi enabled remote spots or pods that communicate directly with a unique base station. The athlete activates the remote spots by applying pressure and the time is instantly registered on the base station. The system can be incorporated into any imaginable movement drill with emphasis on developing technique, speed and agility. With the ability to significantly improve technical efficiency, speed and agility through accurate data capture, the HotSpot® can be adapted to further develop athletes competing at any sport and at any level.</p>
<p>The HotSpot® originally launched in October 2009, has become an instant global success and is now being actively used in over ten countries worldwide including the USA, Germany, Spain and the UK by internationally recognised organisations including the English Premier League team, Blackburn Rovers and the Lawn Tennis Association (LTA). They are already reaping the rewards from using the HotSpot® to individually tailor athletes training programmes and measure performance.</p>
<p>Games Education Founder, and Design and Innovation Director, Mike Crooks said: “It is great to see all levels of sport fully embrace the HotSpot® training philosophy to develop the next generation of sporting stars. It is becoming a firm favourite, helping to inject fun and competiveness into training.”</p>
<p>Dr Fraser Harban, children’s specialist doctor and Games Education’s Commercial Director added: “It is recognised that a major factor in performance ability is how the brain learns patterns of movements which it then uses to develop specific motor programmes. Using the HotSpot® facilitates this brain training which enables athletes at all levels to enhance their performance”</p>
<p>The LTA are currently in the process of incorporating HotSpot® technology into their mini-tennis talent identification programme. With the aid of this exceptionally adaptable product the LTA will shortly be able to identify more effectively, talented children between the ages of six and 10 as the tennis stars of the future.</p>
<p>HotSpot® has also been firmly integrated into schools across the UK and is being actively used within physical education programmes to develop students’ mental and physical aptitude through fun and engaging movement drills.</p>
<p>The HotSpot® training system is extremely flexible and allows accurate data capture to occur across all sports over infinite activities. The HotSpot® capabilities are only restricted by the imagination and creativity of the coach and athlete.</p>
<p>The HotSpot® originally launched in October 2009, has become an instant global success and is now being actively used in over ten countries worldwide including the USA, Germany, Spain and the UK by internationally recognised organisations including the English Premier League team, Blackburn Rovers and the Lawn Tennis Association (LTA). They are already reaping the rewards from using the HotSpot® to individually tailor athletes training programmes and measure performance.</p>
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		<item>
		<title>Feedback Based Training</title>
		<link>http://www.gameseducation.co.uk/wordpress/?p=24</link>
		<comments>http://www.gameseducation.co.uk/wordpress/?p=24#comments</comments>
		<pubDate>Sat, 02 Oct 2010 17:11:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coaching/Training]]></category>
		<category><![CDATA[feedback based training]]></category>
		<category><![CDATA[HotSpot system]]></category>
		<category><![CDATA[performance]]></category>

		<guid isPermaLink="false">http://www.gameseducation.co.uk/blog/?p=24</guid>
		<description><![CDATA[Feedback based training is a concept that allows athletes to evaluate their performance within a training session. The times and scores generated by the system after the completetion of an activity now have meaning. Times and scores can be affected by technical efficiency, environment, complexity amongst others and can be related to the physical competency [...]]]></description>
			<content:encoded><![CDATA[<p>Feedback based training is a concept that allows athletes to evaluate their performance within a training session.</p>
<p>The times and scores generated by the system after the completetion of an activity now have meaning.</p>
<p>Times and scores can be affected by technical efficiency, environment, complexity amongst others and can be related to the physical competency of the athlete.</p>
<p>&#8220;Real&#8221; times where the athlete has performed the activity correctly and to the satisfaction of the coach can be in fact slower than other methods.  The difference is that the performance is and should be related to the game situation and then improved on.</p>
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		<item>
		<title>Welcome to HotSpot Blog!</title>
		<link>http://www.gameseducation.co.uk/wordpress/?p=1</link>
		<comments>http://www.gameseducation.co.uk/wordpress/?p=1#comments</comments>
		<pubDate>Thu, 30 Sep 2010 14:04:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[HotSpot system]]></category>

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		<description><![CDATA[Welcome to the Hotspot Blog.  Coming soon you will find all the latest updates and information on the Hotspot training system!]]></description>
			<content:encoded><![CDATA[<p>Welcome to the Hotspot Blog.  Coming soon you will find all the latest updates and information on the Hotspot training system!</p>
]]></content:encoded>
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