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		<title>Training the Brain &#8211; automatic movement</title>
		<link>http://www.gameseducation.co.uk/wordpress/?p=151</link>
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		<pubDate>Thu, 17 Feb 2011 22:21:51 +0000</pubDate>
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		<description><![CDATA[Back in 1992 whilst at Medical School I wrote a dissertation on &#8220;Programming of Movement in Parkinson&#8217;s Disease&#8221; where I looked at all the neural pathways involved in the programming of movement. Little did I know some 16 years later this would become very relevant  in understanding complex movements for sport and what I am [...]]]></description>
			<content:encoded><![CDATA[<p>Back in 1992 whilst at Medical School I wrote a dissertation on &#8220;Programming of Movement in Parkinson&#8217;s Disease&#8221; where I looked at all the neural pathways involved in the programming of movement. Little did I know some 16 years later this would become very  relevant  in understanding complex movements for sport and what I am now involved in with Games Education.</p>
<p><span id="more-151"></span>To give you some background on these pathways, essentially all our complex movements are written as motor programs within the brain and stored in motor areas and supplementary motor areas in the parietal lobe of the brain. A series of motor programs can be integrated to form one motor plan. These can be influenced by ‘higher centres’ such as long-term memory and these can cause adaptation of the plans according to past experience etc. The key to the execution of these plans is the basal ganglia, which sit at the top of the spinal cord in the brain stem (and why Parkinson’s patients have such a problem with both initiating and executing movements).</p>
<p>All very interesting (I hope!) but how does this fit into sport? Well here’s what I know. Most of these motor programs whilst they are stored in the parietal lobe are actually executed entirely by the spinal cord and basal ganglia. This means that most movements are not consciously thought about but happen automatically. The very complex integration of muscles, joints and movements just in standing up from a chair do not generally require conscious thought &#8211; we do it without thinking at all.</p>
<p>So this got me thinking about complex movements in sport. Surely there must be movements made by elite players e.g. Beckham striking a free kick or Nadal hitting an early ball that cannot by their very nature be ‘thought about’. They happen immediately, reflexly and without involvement of higher centres. And there must be many more sequences of movements in all sports that happen like this. This where training comes in &#8211; if we can train drills focusing on such events, then we can write a motor plan for this eventuality. In the game setting we can execute these plans without conscious thought, instinctively, reflexly and at high speed and accuracy.</p>
<p>The training of drills now can have real purpose and with this understanding athletes can realise how crucial the repetitive training aspect is and how it really can give them that extra edge.</p>
<p>Need more convincing….take Robin Van Persie’s goal last night for Arsenal (sorry Barcelona fans). He was around three yards from the baseline, not really facing the goal and hit a tremendous strike in at the near post and into the goal. Incredibly tight angle and the commentators described how he saw the goalkeeper give him a space and he went for the shot. I beg to differ! There is no way that was a conscious decision &#8211; he instinctively hit that ball and there was only one place it was going. He has practiced it, drilled it and there’s a motor program in there for it I&#8217;m sure!</p>
<p>Final words on this closer to home and also to me of amazing relevance to those of us involved in grass roots sport. This automated movement is not something that is confined to elite sport &#8211; it can be taught from a very young age. The young brain is very plastic (just see how well a young brain recovers from injury / illness compared to an adult one &#8211; or take my word for it!) and its ability to learn and re-learn is incredible. So I watched my nine year old (right footed) son play for the U10 Sabres football team I coach. Last week he was through on the right with only one player to beat. He cut inside and hit the ball without changing pace immediately with his LEFT (see above) foot. Totally reflexly, no thought involved. How do I know that? Well here’s the very interesting thing…..not 5 minutes later I spoke to him about the shot at the half time talk. He totally denied hitting the ball with his left foot, that the event had even happened &#8211; he had absolutely no recollection of the shot! Why &#8211; because I am certain that that decision came totally spinally with a motor plan execution that had no higher thought involved. No decision to do it, no using past experience, no long-term memory input. The pathway had never involved his higher centres so he actually had no memory of it! Amazing!</p>
<p>Okay lots more to say on this topic which as I am sure you can see I am very passionate about! Just so I don’t leave you hanging here’s the other pieces of information you might want to know to finish with &#8211; in Parkinson’s the motor plans are in fact intact but the execution is at fault and alas the shot was saved and we went out of the cup <img src='http://www.gameseducation.co.uk/wordpress/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
<p>Hope that was of interest to you all &#8211; let me know your thoughts!</p>
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		<title>Hotspot Super 6 Challenge</title>
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		<pubDate>Tue, 08 Feb 2011 15:31:44 +0000</pubDate>
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		<description><![CDATA[The Super 6 Challenge is now up and running.  Get your Hotspot and take part! Can you beat the trainer??? Hotspot Super 6 Challenge &#8211; Video MAKE IT COUNT WITH HOTSPOT!]]></description>
			<content:encoded><![CDATA[<p>The Super 6 Challenge is now up and running.  Get your Hotspot and take part! Can you beat the trainer???</p>
<p><a href="http://www.youtube.com/watch?v=0Q9ZVdSOtkc">Hotspot Super 6 Challenge</a> &#8211; Video</p>
<p><iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/0Q9ZVdSOtkc" frameborder="0" allowfullscreen></iframe></p>
<p>MAKE IT COUNT WITH HOTSPOT!</p>
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		<title>Spirrs Product WATCH: HotSpot</title>
		<link>http://www.gameseducation.co.uk/wordpress/?p=152</link>
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		<pubDate>Tue, 08 Feb 2011 14:32:43 +0000</pubDate>
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		<description><![CDATA[Hotspot feature in SPIRRS Product Watch! http://soccerpirrs.com/education/software-and-programs/spirrs-product-watch-hotspot/]]></description>
			<content:encoded><![CDATA[<p>Hotspot feature in SPIRRS Product Watch!</p>
<p><a href="http://soccerpirrs.com/education/software-and-programs/spirrs-product-watch-hotspot/">http://soccerpirrs.com/education/software-and-programs/spirrs-product-watch-hotspot/</a></p>
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		<title>Generic vs Game Specific Testing for Sport</title>
		<link>http://www.gameseducation.co.uk/wordpress/?p=144</link>
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		<pubDate>Wed, 02 Feb 2011 23:14:44 +0000</pubDate>
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		<description><![CDATA[Hi all a little piece about the merits and values of straight line sprints in assessment. This was stimulated by a discussion I had with the head of fitness at a Premiership football club yesterday&#8230;. So in a number of sports a straight line sprint features in many assessments for talent identification, fitness and general [...]]]></description>
			<content:encoded><![CDATA[<p>Hi all a little piece about the merits and values of straight line sprints in assessment. This was stimulated by a discussion I had with the head of fitness at a Premiership football club yesterday&#8230;.</p>
<p>So in a number of sports a straight line sprint features in many assessments for talent identification, fitness and general baseline measurements. It is standard in the LTA and used in many football clubs. But here’s some conundrums for you :</p>
<p>1. Is it relevant to the sport / game play?</p>
<p>2. Does it have positive predictive value for athletic success in that sport?</p>
<p>3. Is there a better test that might address points 1 &amp; 2?</p>
<p><span id="more-144"></span>Firstly we need to look at point 1. The straight line sprint is used as we have mentioned in both tennis and football in a talent identification setting. But I wonder how often in these games do athletes ever run a long distance in one go? Very seldom I would suggest. Both sports actually have much shorter sprints within the game and the movement is rarely isolated to one direction.</p>
<p>In terms of predicting success then clearly the test needs to replicate some kind of functional movement within the game. What straight line sprint shows is how quick an athlete is over a certain distance. No-one can dispute that and the ease and simplicity of the test. But what we are testing is acceleration but missing the very crucial element of deceleration &#8211; what use is it if in running so fast the athlete cannot then decelerate and change direction? He may be quick across the tennis baseline but if the point isn’t won on that shot then without good deceleration skills he will be hopelessly out of position for the next shot. In football that sprint back to regain position as a defender is pointless if as a result he cannot slow and change direction, the attacking forward merely has to cut inside and the defender is now beaten and too far out of position to regain the ball.</p>
<p>So how might we better assess movement skills that are game specific?</p>
<p>I decided when I started coaching my Under 10s in July 2010 I would look at 4 areas of fitness, agility and movement skills in the players and see which (if any!) could address the points above. The four tests were :</p>
<p>1. 80m straight line sprint</p>
<p>2. Illinois Agility Test</p>
<p>3. HotSpot 4 square agility test ©</p>
<p>4. Bleep test</p>
<p>The HotSpot 4 square agility test is a simple figure of eight with 8 changes of direction around a 2.5m square testing precision, acceleration and deceleration movement skills. The points are marked by HotSpot discs so there is drill precision and every test is identical with reliable timing by the system.</p>
<p>I benchmarked each player and collated the data with a view to regular interval tests to see any changes &#8211; hopefully for the better! The training sessions each week have a heavy emphasis on movement training, agility and fitness with this comprises around 50% of the time.</p>
<p>I have summarised the data below comparing the 80m sprint with HS 4 Square Agility Test. The athletes are scored according to their position in the group for each of the tests and the difference shown in the far column. An improvement in rank from 80m to HotSpot Agility is showed as a + with rank position change and a &#8211; for a drop in their rank :</p>
<table border="1" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="55" valign="top">Athlete</td>
<td width="99" valign="top">80m Sprint Rank</td>
<td width="106" valign="top">HS 4 Square Rank</td>
<td width="92" valign="top">Change in Rank</td>
</tr>
<tr>
<td width="55" valign="top">A</td>
<td width="99" valign="top">10</td>
<td width="106" valign="top">8</td>
<td width="92" valign="top">+2</td>
</tr>
<tr>
<td width="55" valign="top">B</td>
<td width="99" valign="top">5</td>
<td width="106" valign="top">5</td>
<td width="92" valign="top">0</td>
</tr>
<tr>
<td width="55" valign="top">C</td>
<td width="99" valign="top">11</td>
<td width="106" valign="top">7</td>
<td width="92" valign="top">+2</td>
</tr>
<tr>
<td width="55" valign="top">D</td>
<td width="99" valign="top">9</td>
<td width="106" valign="top">11</td>
<td width="92" valign="top">-2</td>
</tr>
<tr>
<td width="55" valign="top">E</td>
<td width="99" valign="top">3</td>
<td width="106" valign="top">1</td>
<td width="92" valign="top">+2</td>
</tr>
<tr>
<td width="55" valign="top">F</td>
<td width="99" valign="top">8</td>
<td width="106" valign="top">3</td>
<td width="92" valign="top">+5</td>
</tr>
<tr>
<td width="55" valign="top">G</td>
<td width="99" valign="top">2</td>
<td width="106" valign="top">6</td>
<td width="92" valign="top">-4</td>
</tr>
<tr>
<td width="55" valign="top">H</td>
<td width="99" valign="top">4</td>
<td width="106" valign="top">2</td>
<td width="92" valign="top">+2</td>
</tr>
<tr>
<td width="55" valign="top">I</td>
<td width="99" valign="top">6</td>
<td width="106" valign="top">4</td>
<td width="92" valign="top">+2</td>
</tr>
<tr>
<td width="55" valign="top">J</td>
<td width="99" valign="top">12</td>
<td width="106" valign="top">12</td>
<td width="92" valign="top">0</td>
</tr>
<tr>
<td width="55" valign="top">K</td>
<td width="99" valign="top">7</td>
<td width="106" valign="top">9</td>
<td width="92" valign="top">-2</td>
</tr>
<tr>
<td width="55" valign="top">L</td>
<td width="99" valign="top">1</td>
<td width="106" valign="top">10</td>
<td width="92" valign="top">-9</td>
</tr>
</tbody>
</table>
<p>So what does all this data mean?! Look at the end column and see the change in rank between the two tests. If we take that moving in an agile fashion and moving quickly are not only equally important but comparable then there would be very little discrepancy between the two activities ie if you were fast in a straight line then you will also be fast round an agility circuit. This would be reflected in a small change if any in the rank difference.</p>
<p>Well this is clearly not the case. Only 1 athlete of the top 4 in the 80m sprint is in the top 4 for the 4 square HotSpot agility test. And only 2 of the bottom 4 ranked in the sprint are in the bottom 4 in the agility test.</p>
<p>If as we have suggested then the ability to move with agility and to be able to change direction is actually more relevant to the sport, then this data suggests the 80m sprint test  has poor positive predictive value for the attributes necessary for the sport.</p>
<p>By using an automated (and affordable) system such as the HotSpot I know my times are accurate, the drills identical each time and my data is robust and is therefore useful and meaningful and can be safely interpreted.</p>
<p>In summary if we are designing tests then these need to be reflect the qualities we want to see in our athletes. In this experiment the HotSpot 4 square I feel proved more useful in predicting the better athlete at both extremes &#8211; quicker runners are not necessarily more agile nor are slower runners necessarily less agile.</p>
<p>So here’s the message &#8211; look at the attributes that you see best reflect the qualities and requirements of your sport and design a test based on that!</p>
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		<title>NSCAA, PLYOMETRICS AND MORE!</title>
		<link>http://www.gameseducation.co.uk/wordpress/?p=141</link>
		<comments>http://www.gameseducation.co.uk/wordpress/?p=141#comments</comments>
		<pubDate>Fri, 21 Jan 2011 11:40:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coaching/Training]]></category>
		<category><![CDATA[General]]></category>
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		<category><![CDATA[agility]]></category>
		<category><![CDATA[coaching]]></category>
		<category><![CDATA[hotspot]]></category>
		<category><![CDATA[movement]]></category>
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		<guid isPermaLink="false">http://www.gameseducation.co.uk/wordpress/?p=141</guid>
		<description><![CDATA[Hi all. I (Fraser Harban) Just returned form a quality convention and trade show &#8211; the National Soccer Coaches Association of America in Baltimore. Really impressed with many things &#8211; not least &#8211; boy do they know how to put on a great event and I now have a rather large selection of NSCAA branded [...]]]></description>
			<content:encoded><![CDATA[<p>Hi all. I (Fraser Harban) Just returned form a quality convention and trade show &#8211; the National Soccer Coaches Association of America in Baltimore. Really impressed with many things &#8211; not least &#8211; boy do they know how to put on a great event and I now have a rather large selection of NSCAA branded goods!</p>
<p>So what really struck me the most was the knowledge, dedication and passion of the coaches on the ground. Every single one who visited the stand (quite a few I can tell you) really wanted to see what the HotSpot had to offer and how it could help their sessions and ultimately their teams.</p>
<p><span id="more-141"></span></p>
<p>The level of conversation I had with each one was at a far higher level than I have experienced in this country &#8211; the discussion started with the obvious need for agility and movement training in sport, in this case soccer. By the time they had left the stand they had thanked me for my time in talking with them and demonstrating the system and all its features. And for me after 3 days of demonstrating it on my own, my thighs and calves certainly felt it!</p>
<p>I was lucky to be able to attend a few key note sessions, the most notable with Shad Forsythe &#8211; Head Fitness trainer for the German National Football team. He gave a great field session on simple plyometrics and its relevance to soccer (football!) I was fortunate to be able to chat with him afterwards about fitness and agility training in soccer. What this confirmed was what Mike and I strongly believe, namely that fundamental movement skills and agility training are the cornerstone of developing young athletes into great sportsmen and women. It also reassured me that my style of football coaching with my U10 Sabres which has a heavy emphasis on agility and movement skills is exactly right &#8211; Shad feels that an hour fifteen session with developing athletes should comprise at least 30mins conditioning and agility without a ball in sight &#8211; Sabres your coach is right!</p>
<p>Another great conversation I had was with Scott Moody of the SoccerFit Academy. He is a strong believer in breaking down the components of any athletic game and dedicating training sessions to these specific areas. He spent some time with the HotSpot and could see that the system can really help with the acquisition of movement skills and at the elite end be able to measure activities that previously haven’t been measured.</p>
<p>So all in all a great show! For me the only question that remains is closer at heart…. Why is it that USA coaches really seem to get the whole movement training and agility aspects of sports coaching and yet in the UK if the training doesn’t involve a ball or a racquet then people seem very reluctant to listen? And this is not just at elite level but permeates right through every level of US sport.</p>
<p>Here endeth the lesson! Answers on a postcard or via this site!</p>
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		<title>Hotspot Timing Modes</title>
		<link>http://www.gameseducation.co.uk/wordpress/?p=138</link>
		<comments>http://www.gameseducation.co.uk/wordpress/?p=138#comments</comments>
		<pubDate>Thu, 20 Jan 2011 11:44:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coaching/Training]]></category>
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		<category><![CDATA[hotspot in your programmes]]></category>
		<category><![CDATA[modes]]></category>
		<category><![CDATA[timing]]></category>
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		<guid isPermaLink="false">http://www.gameseducation.co.uk/wordpress/?p=138</guid>
		<description><![CDATA[Hi there!  This time I am going to explain the timing modes that are available on the Hotspot systems and where they may be used.  This should help in identifying how the Hotspot may be incorparated into your training programmes. TIME MODE &#8211; Hotspot club / XL / PRO In Time mode we firstly set the amount [...]]]></description>
			<content:encoded><![CDATA[<p>Hi there!  This time I am going to explain the timing modes that are available on the Hotspot systems and where they may be used.  This should help in identifying how the Hotspot may be incorparated into your training programmes.</p>
<p><span id="more-138"></span></p>
<p><strong>TIME MODE &#8211; <em>Hotspot club / XL / PRO</em></strong></p>
<p>In Time mode we firstly set the amount of time that we will be working for.  For example we may have a drill that requires an athlete to work for 20 seconds.  During this time the Hotspot is open to triggers from the spots and will record a &#8220;hit&#8221; every time a spot is activated.  In time mode the score at the end is simply the number of spots hit during the pre set time frame.</p>
<p>Time mode has a number of real world applications.  If you can imagine a &#8220;Zig Zag&#8221; pattern consisting of 4 spots.  The athlete has to move in this pattern touching each of the spots with his/her foot forwards and then backwards.  This pattern is then repeated for the set time.  The use of Time mode will increase the intensity and effort level of the athlete whilst forcing good body control, precise footwork and a rhythmic, fluid movement ability.   The score at the end of the activity will reflect the athlete&#8217;s ability in these areas.  Time mode allows up to 95 seconds, in increments of 5 and can really pressure all energy systems.</p>
<p><strong>COUNT MODE &#8211; <em>All Hotspot Systems</em></strong></p>
<p>Count mode is essentially the opposite to Time mode where the system is configured to accurately time a set number of triggers.  In Count mode we set the number of spots required to be hit in the activity.  In the above example we could use a count of 4 (just the forward pattern) or 8 to include the backward pattern also.  We could set it to 16 for two repetitions of the forward and backward patterns, get the idea?  The result is a Time value, accurate to 100th of a second.  Obviously in this mode it is more discriminatory and can provide indications of marginal improvement (key for elite athletes) and also between groups i.e. in talent detection.  For athletes to achieve the fastest time&#8217;s certain movement techniques, fatigue levels etc will impact the time.  There are a variety of uses for this mode.</p>
<p><strong>Split Time Mode &#8211; <em>XL and PRO only</em></strong></p>
<p>Split time mode is an extension of Count mode where each received trigger splits the running time.  To explain further if the count is set to 2 then there will be two time&#8217;s in the display cycle post activity.  The first time will be from the start of timing to the 1st received trigger and the 2nd time will be the total time for the activity.</p>
<p>Split timing can be used to look at movement to the left and the right, fluidity of movement i.e. if the splits are equal in difference then there is a a rhythmic component to the athletes movement.   Another use of split timing is to run a repeat of an activity touch a spot after each set.  Let&#8217;s say we are doing set&#8217;s of 5 medicine ball squat jumps.  After each set the athlete touches a trigger point.  After say 3 sets of this the hotspot will have 3 times.  With a bit of simple mathematics we can determine how much the athlete has fatigued over the course of the drill.  This would be useful in telling us whether the athlete starts strongly and finishes poorly or is pretty consistent throughout.</p>
<p>SUMMARY</p>
<p>So there are 3 timing modes on the hotspot system&#8217;s that can be used in a variety of ways.  In all cases the athletes get immediate performance feedback and are externally motivated to give 110% to the activity.  Like anything where there is improvement to be made and one can see that it is possible an athlete will strive to beat times/scores and may even be inclined to practice outside of formal training.  Athletes will begin to own their training, effort and performance becoming more aware of themselves.   This is essential to reaching potential and fulfilling dreams!</p>
<p>Remember&#8230;MAKE IT COUNT!</p>
<p>Mike</p>
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		<title>Hotspot in Peak Performance Magazine</title>
		<link>http://www.gameseducation.co.uk/wordpress/?p=135</link>
		<comments>http://www.gameseducation.co.uk/wordpress/?p=135#comments</comments>
		<pubDate>Wed, 19 Jan 2011 14:12:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[agility]]></category>
		<category><![CDATA[hotspot]]></category>
		<category><![CDATA[Peak Performance]]></category>
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		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.gameseducation.co.uk/wordpress/?p=135</guid>
		<description><![CDATA[Here is a link to the Peak Performance Magazine that features hotspot on page 11. http://www.gameseducation.co.uk/images/webgraphics/295.pdf Make it Count &#8211; Team Hotspot]]></description>
			<content:encoded><![CDATA[<p>Here is a link to the Peak Performance Magazine that features hotspot on page 11.</p>
<p><a href="http://www.gameseducation.co.uk/images/webgraphics/295.pdf">ht</a><a href="http://www.gameseducation.co.uk/images/webgraphics/295.pdf">tp://www.gameseducation.co.uk/images/webgraphics/295.pdf</a></p>
<p>Make it Count &#8211; Team Hotspot</p>
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		<title>Hotspot PRO System</title>
		<link>http://www.gameseducation.co.uk/wordpress/?p=129</link>
		<comments>http://www.gameseducation.co.uk/wordpress/?p=129#comments</comments>
		<pubDate>Mon, 10 Jan 2011 12:25:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coaching/Training]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Hotspot PRO]]></category>
		<category><![CDATA[agility]]></category>
		<category><![CDATA[athletic development]]></category>
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		<category><![CDATA[FMS]]></category>
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		<category><![CDATA[movement]]></category>
		<category><![CDATA[performance training]]></category>
		<category><![CDATA[speed]]></category>
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		<guid isPermaLink="false">http://www.gameseducation.co.uk/wordpress/?p=129</guid>
		<description><![CDATA[The Hotspot PRO system is the latest addition to the Hotspot PRO family and is the most complete training system available.  Coming in at just £350 + VAT the system offers a complete training system for developing movement abilities. VIDEO OF PRO http://www.youtube.com/watch?v=Fiew5hIjri4 It builds on the Hotspot concept of providing a system that is [...]]]></description>
			<content:encoded><![CDATA[<p>The Hotspot PRO system is the latest addition to the Hotspot PRO family and is the most complete training system available.  Coming in at just £350 + VAT the system offers a complete training system for developing movement abilities.</p>
<p>VIDEO OF PRO</p>
<p><a href="http://www.youtube.com/watch?v=Fiew5hIjri4">http://www.youtube.com/watch?v=Fiew5hIjri4</a></p>
<p>It builds on the Hotspot concept of providing a system that is affordable yet versatile enough to fit into any training program for any sport.  The wireless &#8220;hotspots&#8221; offer  a simple way to create movement patterns and drills for your training program whilst offering an easy way to be flexible adhering to the needs of your athletes.</p>
<p><span id="more-129"></span></p>
<p>The PRO system comprises of 4 Hotspot&#8217;s (with improved sensitivity for increased reliability) and a &#8220;test&#8221; spot that is configured to be used with the vertical jump function in the base unit.  Also on the base unit are the standard &#8220;count&#8221; and &#8220;time&#8221; modes with split timing  as an extension of the &#8220;count&#8221; mode.   Now you really have every option for your training.</p>
<p>The PRO system now has the capabilities to be used in a variety of training settings.  Time and Count modes offer a training option where we can have our athletes work for a duration of time or be timed over a set number of spot hits.  We can use split timing to measure reaction abilities and differentiate between movements to the left and right.  Finally the jump mode does exactly as we expect using the time of flight as the basis of measurement.</p>
<p>Now, with the addition of the &#8220;test&#8221; spot we open up a few new training options.  We can use the &#8220;test&#8221; spot in drills that require only a single spot.  For example imagine a drill where athletes are required to start from a central point, sprint to the left, sprint past the centre to the right and return to the start (T test).  The test spot can accurately measure the drill using &#8220;count&#8221; mode and a single count of 1.  Due to the increased sensitivity we can effectively use the &#8220;zero&#8221; mode to start the timer by having the athlete place a foot on the spot prior to starting the activity should we want to eradicate reaction times and measure pure athletic ability.</p>
<p>The &#8220;test&#8221; spot is greater in sensitivity and also has a lower settling time of 0.25s (compared to the 0.5s of a standard hotspot) meaning that we can now accommodate hop tests where athletes have to return to the spot  in a time less than 0.5s.  For example in a hop test where athletes have to hop on to a low box and back down onto the spot or in a step up drills.</p>
<p>Earlier I mentioned the &#8220;time&#8221; and &#8220;count&#8221; modes and I would like to go into a little more detail.  Time mode is where we set a period of time we want the athlete to work, for example 20s.  We set up drills where athletes repeat movements and each spot trigger constitutes the final score.  In count mode we set the number of spots we want the athlete to trigger and the system provides the time (accurate to 100th of second) to complete the exercise.</p>
<p>The impact of the Hotspot PRO system is huge in that it is extremely adaptable to the training requirements.  The system itself forces athletes to control their movement and bodies much more and provides measurements that can be used to monitor progress, current performance and used in learning.   There really isn&#8217;t a better training aid and for the price can you afford not to add the PRO to your inventory?  Make It Count with Hotspot PRO!</p>
<p>www.gameseducation.co.uk</p>
<p>order now &#8211;  order@gameseducation.co.uk</p>
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